Rust Crate Architecture Quiz
Master the design and organization of Rust crates including module systems, workspace management, dependency handling, and publishing strategies
Question 1
What is a crate in Rust?
Question 2
What is the difference between a package and a crate?
Question 3
What is the module system in Rust?
Question 4
What does pub(crate) mean?
Question 5
What is the crate root?
Question 6
How do you declare a module?
Question 7
What is the use keyword for?
Question 8
What is a prelude?
Question 9
What is a workspace in Cargo?
Question 10
What is path dependency?
Question 11
What are feature flags?
Question 12
What is semantic versioning (semver)?
Question 13
What is Cargo.lock for?
Question 14
What is crates.io?
Question 15
What is the difference between library and binary crates?
Question 16
What is crate visibility?
Question 17
What is re-exporting?
Question 18
What is the glob operator in use?
Question 19
What is a facade pattern in crate design?
Question 20
What is version pinning?
Question 21
What is a dev-dependency?
Question 22
What is conditional compilation?
Question 23
What is target-specific dependencies?
Question 24
What is a build script?
Question 25
What is the package registry alternative?
Question 26
What is crate documentation?
Question 27
What is API stability?
Question 28
What is a workspace member?
Question 29
What is the package ID?
Question 30
What is a virtual manifest?
Question 31
What is dependency resolution?
Question 32
What is a cyclic dependency?
Question 33
What is a meta-package?
Question 34
What is the replace directive?
Question 35
What is patch directive?
Question 36
What is a binary target?
Question 37
What is an example target?
Question 38
What is a benchmark target?
Question 39
What is the default binary?
Question 40
In a large-scale Rust project with multiple teams, complex dependencies, and both libraries and applications, what crate architecture principles would you follow?
